(read considerations sections for more info) Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly.Disabled _sector_erase() check when raw restoring as some unofficial cards seem to have problems with it.Changed button presses for single savegame delete to prevent unvoluntary savegame deleting.Added libogc fix for a bug in card.c (the bug didn't affect GCMM, it was fixed in 1.4b, but I didn't change card.c).Fixed bug in card.c that prevented correct block freeing when deleting a file and only was fixed by using the memory card on official software (the wii/gamecube save manager or probably also games).Fixed bug in card.c that prevented writing to the last block of the memory card, preventing restoring a savegame that would fill the memory card (thanks to undergroundmonorail).Thanks to DakuTree for reporting and Antidote for fixing. Bug affected Timesplitters 2, probably Timesplitters 3 too. Fixed bug in card.c that prevented correct backup/write of saves with same filename but different case.Zephiles pointed this out and the changes have been merged with some little extra tweaks. dragonbane0 made a mod of version 1.4c with folder selection and alphabetical sorting.Added SD2SP2 support ("released" as beta, no official release made).This happens in Wii's gamecube mode, I don't know if gamecube has the same behavior. It is adviced to have an autoexec.dol available (swiss recommended). Note: When using SDLOADER it is recommended to run Swiss, as returning to SDLOADER will break it (selection bar will be red) and dol loading will not work.2.- If not, GCMM will try to load autoexec.dol in fat device used in GCMM.1.- If there is a reboot stub (PSOLOAD/SDLOADER), GCMM will return to it.If SD Gecko is selected then it's slot can be selected. Holding A or Z while booting will prompt if you want to use SD2SP2 or SD Gecko.If there is none GCMM will ask for SD Gecko location (slot A or B) Fixed bug in card.c which prevented some saves sharing filename characters not being restored (paper mario).Thanks tueidj for your patches all these years! Adopted libogc's latest changes to card.c, no longer needs system.h.Merged carstene1ns changes to compile with latest libraries.Fixed bug in libogc's card.c preventing to correctly write from block 1024 onwards in 2048 block cards (right now needs modified libogc to compile and work, since we aren't using our own card.c/h anymore).Reworked raw restore/read functions (they hopefully work correctly now for all memory cards).RAW read/restore functions use a lot less memory (lead to problems in recent builds with 2048 block memory card).Merged DacoTaco's changes to make GCMM compatible with libogc 2.3.1, not needing to have a local copy of card.c/h.Background is changed depending on fat device being used (gamecube). WII/GC: added Dark mode theme (as a separate dol file).Support for command line paramenters in both wii and gamecube (use Swiis cli files for gamecube).Show current device (wiisd/wiiusb/sdgecko/sd2sp2/gcloader/no device) in main screen.When running device selector follow on screen instructions to know when you can safely insert/remove a device.
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